There is a difference between learning and understanding. Some students
may only regurgitate information and seemingly useless facts without having the
capability to apply that knowledge to appropriate situations. As teachers, it
is our job to not only teach information, but to make sure that students are
learning and understanding it.
Because of the Common Core, there are a lot of topics to be covered in
different academic fields, cutting back on the teacher’s decision of content to
be covered. However, we need to be able to use the Common Core and other
standards to build a framework for instruction. In order for students to
understand content that is being covered, we need to design appropriate units and lessons to optimize student
achievement (it won’t happen just by chance), which is where we bring in Backward
Design.
Backward Design is an educational framework that starts at the end. The
first thing educators need to figure out is what their students are expected to
know and be able to do at the end of a unit. By starting with the standards
that need to be met, teachers can create educational goals and identify what
type of results they are looking for to show that understanding has been attained. Next, we need to figure out what
will show us that the students understand what they have learned through
different types of assessment. Varying assessment will allow for deeper thought
and application by the students. Tests and quizzes usually test immediate
knowledge and recollection, while academic prompts and projects/tasks allow for
students to analyze situations and use appropriate methods to apply their
knowledge. Once you have figured out what is acceptable evidence of learning and
understanding, then you can plan instruction and academic activities to promote
that learning and understanding.
In order to reach certain goals for a unit or lesson, it is important
to create essential questions. These questions are open-ended and promote
thought and inquiry into a certain topic. Nonessential questions seek direct
answers, whereas essential questions seek depth and understanding in order to
find a solution. It is key to know what is important in a unit and determine
what types of questions to ask in order to reach that so-called “instructional
priority.”
How can you tell what is an “instructional priority” when covering wide
content areas? If Common Core is requiring teachers to cover a wide range of
topics, who is to say what is important and what it not? Covering content that
is “a mile wide and an inch deep” will create gaps in learning and skill achievement,
which it seems like Common Core and other standards are staring to create. Plus,
it seems like Common Core and the ongoing list of national and state standards
are putting strain on teachers, limiting what they can teach, ultimately
affecting how we can teach. As if high-stakes testing isn’t enough strain on
everyone in the schools, why not add on one more thing to make learning and
teaching such a difficult task. Sure, Backward Design sounds like a hopeful
strategy, but it only seems necessary because there are so many standards that
need to be met in the school.
Hey Sarah,
ReplyDeleteI just read your post and I believe Backward Design a good thing. I don't think that it seems necessary because there are so many standards. I think it's necessary to stay on track and follow through with a plan. I understand you aren't happy about the common core so I decided to look it up. Being a future math teacher and looking at the standards has to be soo frustrating. I looked at them and felt overwhelmed. I understand that high-stakes testing is b.s. and that the common core math standards look never ending but don't let all of that put you down or cloud your judgment. I don't believe Backwards Design is a strategy used to keep on track with the standards. I think it's more about the usefulness of it to really get the students to leave a class with knowledge they can put into work elsewhere.
-Adrián